softasagrapemv.com › Kniffelturnier › Beitrag-Neuigkeiten. Nein, ein Full House besteht aus einem Dreier und einem Zweierpaar - die müssen schon verschieden sein sonst ist es Kniffel ;) Aber wenn du schon alle Kniffel. kannst Deinem Freund sagen, dass er den Kniffel auch als Full House aufschreiben darf:) - es müssen laut Regel zwei gleiche und drei.
Ist ein Kniffel auch gleichzeitig ein Full - House?softasagrapemv.com › Kniffelturnier › Beitrag-Neuigkeiten. Ein Full House besteht aus 2 verscheidenen Zahlkombinationen. Sind halt die Spielregeln. Kniffel oder Full-House) man würfeln will. Einmal herausgelegte Würfel dürfen nicht mehr neu geworfen werden. Spieler haben jeweils vier (oder mehr) Würfe zur.
Kniffel Full House Navigationsmenü VideoWürfel Wahrscheinlichkeit beim Würfelexperiment berechnen, Beispiel 2 - W.14.02
The score in each of these boxes is determined by adding the total number of dice matching that box.
If a player scores a total of 63 or more points in these six boxes, a bonus of 35 is added to the upper section score. Although 63 points corresponds to scoring exactly three-of-a-kind for each of the six boxes, a common way to get the bonus is by scoring four-of-a-kind for some numbers so that fewer of other numbers are needed.
A player can earn the bonus even if they score a "0" in an upper section box. In order to gauge how well a player is doing in the upper section, they often refer to being "up" or "down" compared to the average of three required for each box.
So that if a player scores four "sixes" they will be "6 up"; while if they then score just two "twos" they will then be only "4 up".
Similarly, if a player starts with two "twos" they will be "2 down". Some players count a Yahtzee as being a valid Full House.
However, the official rule is that a Full House is "three of one number and two of another". If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.
Some combinations offer the player a choice as to which category to score them under; e. The Chance category is often used for a turn that will not score well in any other category.
A Yahtzee occurs when all five dice are the same. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. In either case they then select a category, as usual.
Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total.
The rules do not specify what happens in the event of a tie. The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4. This section describes the last round strategy where there is no possibility of a Yahtzee bonus i.
These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation. If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others.
On average 2. The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
Es ist nicht schwer, schnell einen Kniffel-Block anzulegen. The strategy to maximize his chance of getting a four-of-a-kind involves keeping any four-of-a-kind that he has.
With two pairs he will keep the higher pair. For instance, after throwingkeeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
Some players count a Yahtzee as being a valid Full House. Details of the scoring rules for each category are given below.
In jedem Spielzustand gibt es einen Erwartungswert. The best outcome in the starbust round is to throw a Yahtzee and put it in the Yahtzee box.
If he has a four-of-a-kind then after the first throw he will keep the other if it is a 5 and 6, while after the second throw he will keep it if it is a 4, 5 or 6.
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Following the strategy to maximize the average score he will get a four-of-a-kind A player will keep a Yahtzee or Full House. The player has complete choice as to which dice to roll.
Insgesamt gilt es, 13 Felder auszufüllen. Die Regeln für diese Kartenspiel erklären wir in einem weiteren Artikel. Verwandte Themen.
Kniffel Spielanleitung: Regeln einfach erklärt Beim Kniffel werden fünf Würfel mit einem Becher geworfen. Jeder Spieler hat drei Würfe.
You play Yatzy with five dice. The game consists of thirteen turns. Each player rolls the dice up to three times in each turn. Next to the board there is a list of all the required categories.
The goal is to score as many points as possible in all the required categories altogether. All categories in the list must be filled. Lowe in den Vereinigten Staaten auf den Markt gebracht.
Später erschienen weitere Varianten mit geringen Unterschieden. Yams sowie in den Vereinigten Staaten als Yatzy auf den Markt.
Dabei unterscheidet sich Yatzy von Yahtzee und Kniffel darin, dass als zusätzliche Wertungen der einfache und der zweifache Pasch aufgenommen wurden.
Yatzy wird auch in der Schweiz und teilweise in Österreich gespielt. Im englischsprachigen Raum ist zudem die Version Kismet bekannt.
In Dänemark und Teilen von Südostasien ist das in den Grundzügen ähnliche Balut populär, das sich in der Wertung jedoch deutlich von Yahtzee unterscheidet und direkt aus einem Pokerwürfelspiel hervorgegangen ist.